Items with Index Term: gaming
Albert, A; Hallowell, M R; Kleiner, B; Chen, A and Golparvar-Fard, M (2014) Enhancing construction hazard recognition with high-fidelity augmented virtuality. Journal of Construction Engineering and Management, 140(7): 04014024, ISSN 0733-9364
Aliu, J; Oke, A E; Abayomi, T; Aigbavboa, C and Makanjuola, S (2024) Exploring the critical success factors for adopting gamification in the Nigerian construction sector. Built Environment Project and Asset Management, 14(2), pp. 184-200. ISSN 2044-124X
Arashpour, M; Heidarpour, A; Akbar Nezhad, A; Hosseinifard, Z; Chileshe, N and Hosseini, R (2020) Performance-based control of variability and tolerance in off-site manufacture and assembly: Optimization of penalty on poor production quality. Construction Management and Economics, 38(6), pp. 502-514. ISSN 01446193
Bennett, Brian Kevin (2023) Increasing knowledge of scheduling activity sequencing in construction management education using interactive 3D gaming models. PhD thesis, University of Florida, USA.
Farghaly, K; Collinge, W; Mosleh, M H; Manu, P and Cheung, C M (2022) Digital information technologies for prevention through design (ptd): A literature review and directions for future research. Construction Innovation, 22(4), pp. 1036-1058. ISSN 1471-4175
Goedert, J D and Rokooei, S (2016) Project-based construction education with simulations in a gaming environment. International Journal of Construction Education and Research, 12(3), pp. 208-223. ISSN 1557-8771
Goulding, J; Aouad, G and Nadim, W (2007) The nD-based computer game: Engaging school children in the construction design process. Architectural Engineering and Design Management, 3(4), pp. 222-237. ISSN 1745-2007
Graham, P; Nourian, P; Warwick, E and Gath-Morad, M (2024) 'Rightsize': a housing design game for spatial and energy sufficiency. Buildings & Cities, 5(1), pp. 316-330. ISSN 2632-6655
Hasell, M J (1983) Gaming simulation: A communication tool for architects and designers. ArchD thesis, University of Michigan, USA.
Issa, D (2016) Understanding performance measurement in private prisons: A complexity perspective approach. PhD thesis, University of Manchester, UK.
Kim, S; Mainardi, P; Jeong, H D; Rybkowski, Z K and Seo, J H (2025) Technology-driven serious games and simulations for construction management education. Journal of Construction Engineering and Management, 151(1): 04024185, ISSN 0733-9364
Kirk, S J (1992) Improved design decision-making using small group value engineering gaming/simulation. DArch thesis, University of Michigan, USA.
Lee, Y Y R; Samad, H and Miang Goh, Y (2020) Perceived importance of authentic learning factors in designing construction safety simulation game-based assignment: Random forest approach. Journal of Construction Engineering and Management, 146(3): 04020002, ISSN 0733-9364
Li, Q; Zhang, Q; Shen, Y and Zhang, X (2025) Uncovering the dynamic decision-making behaviours of multiple stakeholders in the community public infrastructure. Journal of Engineering, Design and Technology, 23(5), pp. 1501-1518. ISSN 1726-0531
Liu, C; González, V A; Lee, G; Cabrera-Guerrero, G; Zou, Y and Davies, R (2024) Integrating the last planner system and immersive virtual reality: Exploring the social mechanisms produced by using LPS in projects. Journal of Construction Engineering and Management, 150(7): 04024070, ISSN 0733-9364
Long, G (2010) A detailed investigation of the applicability and utility of simulation and gaming in the teaching of civil engineering students. PhD thesis, University of Nottingham, UK.
Oke, A E; Aliu, J; Mwanaumo, E M M; Abayomi, T and Kahanji, C (2023) Leveraging gamification to enhance productivity and employee engagement in the Nigerian construction industry. Built Environment Project and Asset Management, 13(6), pp. 813-829. ISSN 2044-124X
Oke, A E; Aliu, J; Tunji-Olayeni, P and Abayomi, T (2024) Application of gamification for sustainable construction: An evaluation of the challenges. Construction Innovation, 24(4), pp. 1066-1084. ISSN 1471-4175
Ozcan-Deniz, G (2022) Construction management education in cyberspace: A critical review and analysis. International Journal of Construction Management, 22(1), pp. 8-18. ISSN 1562-3599
Potseluyko Amobi, L (2021) Improving business and technical operations within timber frame self-build housing sector by applying integrated VR/AR and BIM technologies. PhD thesis, Teesside University, UK.
Scharpff, J; Schraven, D; Volker, L; Spaan, M T J and de Weerdt, M M (2021) Can multiple contractors self-regulate their joint service delivery? A serious gaming experiment on road maintenance planning. Construction Management and Economics, 39(2), pp. 99-116. ISSN 01446193
Van Den Berg, M; Voordijk, H; Adriaanse, A and Hartmann, T (2017) Experiencing supply chain optimizations: A serious gaming approach. Journal of Construction Engineering and Management, 143(11): 04017082, ISSN 0733-9364
Volker, L; Scharpff, J C D; de Weerdt, M M and Herder, P M (2012) Designing a dynamic network-based approach for asset management activities. In: Smith, S D (ed.) Proceedings of 28th Annual ARCOM Conference, 3-5 September 2012, Edinburgh, UK.
Zhang, R P; Cheung, C M and Lei, H (2019) Applications of visualisation technology in construction safety training: A preliminary review. In: Gorse, C and Neilson, C J (eds.) Proceedings of 35th Annual ARCOM Conference, 2-4 September 2019, Leeds Beckett University, Leeds, UK.
van den Berg, Marc Casper (2019) Managing circular building projects. PhD thesis, University of Twente, Netherlands.
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