Items with Index Term: gaming

Number of items: 25.

Albert, A; Hallowell, M R; Kleiner, B; Chen, A and Golparvar-Fard, M (2014) Enhancing construction hazard recognition with high-fidelity augmented virtuality. Journal of Construction Engineering and Management, 140(7): 04014024, ISSN 0733-9364

Aliu, J; Oke, A E; Abayomi, T; Aigbavboa, C and Makanjuola, S (2024) Exploring the critical success factors for adopting gamification in the Nigerian construction sector. Built Environment Project and Asset Management, 14(2), pp. 184-200. ISSN 2044-124X

Arashpour, M; Heidarpour, A; Akbar Nezhad, A; Hosseinifard, Z; Chileshe, N and Hosseini, R (2020) Performance-based control of variability and tolerance in off-site manufacture and assembly: Optimization of penalty on poor production quality. Construction Management and Economics, 38(6), pp. 502-514. ISSN 01446193

Bennett, Brian Kevin (2023) Increasing knowledge of scheduling activity sequencing in construction management education using interactive 3D gaming models. PhD thesis, University of Florida, USA.

Farghaly, K; Collinge, W; Mosleh, M H; Manu, P and Cheung, C M (2022) Digital information technologies for prevention through design (ptd): A literature review and directions for future research. Construction Innovation, 22(4), pp. 1036-1058. ISSN 1471-4175

Goedert, J D and Rokooei, S (2016) Project-based construction education with simulations in a gaming environment. International Journal of Construction Education and Research, 12(3), pp. 208-223. ISSN 1557-8771

Goulding, J; Aouad, G and Nadim, W (2007) The nD-based computer game: Engaging school children in the construction design process. Architectural Engineering and Design Management, 3(4), pp. 222-237. ISSN 1745-2007

Graham, P; Nourian, P; Warwick, E and Gath-Morad, M (2024) 'Rightsize': a housing design game for spatial and energy sufficiency. Buildings & Cities, 5(1), pp. 316-330. ISSN 2632-6655

Hasell, M J (1983) Gaming simulation: A communication tool for architects and designers. ArchD thesis, University of Michigan, USA.

Issa, D (2016) Understanding performance measurement in private prisons: A complexity perspective approach. PhD thesis, University of Manchester, UK.

Kim, S; Mainardi, P; Jeong, H D; Rybkowski, Z K and Seo, J H (2025) Technology-driven serious games and simulations for construction management education. Journal of Construction Engineering and Management, 151(1): 04024185, ISSN 0733-9364

Kirk, S J (1992) Improved design decision-making using small group value engineering gaming/simulation. DArch thesis, University of Michigan, USA.

Lee, Y Y R; Samad, H and Miang Goh, Y (2020) Perceived importance of authentic learning factors in designing construction safety simulation game-based assignment: Random forest approach. Journal of Construction Engineering and Management, 146(3): 04020002, ISSN 0733-9364

Li, Q; Zhang, Q; Shen, Y and Zhang, X (2025) Uncovering the dynamic decision-making behaviours of multiple stakeholders in the community public infrastructure. Journal of Engineering, Design and Technology, 23(5), pp. 1501-1518. ISSN 1726-0531

Liu, C; González, V A; Lee, G; Cabrera-Guerrero, G; Zou, Y and Davies, R (2024) Integrating the last planner system and immersive virtual reality: Exploring the social mechanisms produced by using LPS in projects. Journal of Construction Engineering and Management, 150(7): 04024070, ISSN 0733-9364

Long, G (2010) A detailed investigation of the applicability and utility of simulation and gaming in the teaching of civil engineering students. PhD thesis, University of Nottingham, UK.

Oke, A E; Aliu, J; Mwanaumo, E M M; Abayomi, T and Kahanji, C (2023) Leveraging gamification to enhance productivity and employee engagement in the Nigerian construction industry. Built Environment Project and Asset Management, 13(6), pp. 813-829. ISSN 2044-124X

Oke, A E; Aliu, J; Tunji-Olayeni, P and Abayomi, T (2024) Application of gamification for sustainable construction: An evaluation of the challenges. Construction Innovation, 24(4), pp. 1066-1084. ISSN 1471-4175

Ozcan-Deniz, G (2022) Construction management education in cyberspace: A critical review and analysis. International Journal of Construction Management, 22(1), pp. 8-18. ISSN 1562-3599

Potseluyko Amobi, L (2021) Improving business and technical operations within timber frame self-build housing sector by applying integrated VR/AR and BIM technologies. PhD thesis, Teesside University, UK.

Scharpff, J; Schraven, D; Volker, L; Spaan, M T J and de Weerdt, M M (2021) Can multiple contractors self-regulate their joint service delivery? A serious gaming experiment on road maintenance planning. Construction Management and Economics, 39(2), pp. 99-116. ISSN 01446193

Van Den Berg, M; Voordijk, H; Adriaanse, A and Hartmann, T (2017) Experiencing supply chain optimizations: A serious gaming approach. Journal of Construction Engineering and Management, 143(11): 04017082, ISSN 0733-9364

Volker, L; Scharpff, J C D; de Weerdt, M M and Herder, P M (2012) Designing a dynamic network-based approach for asset management activities. In: Smith, S D (ed.) Proceedings of 28th Annual ARCOM Conference, 3-5 September 2012, Edinburgh, UK.

Zhang, R P; Cheung, C M and Lei, H (2019) Applications of visualisation technology in construction safety training: A preliminary review. In: Gorse, C and Neilson, C J (eds.) Proceedings of 35th Annual ARCOM Conference, 2-4 September 2019, Leeds Beckett University, Leeds, UK.

van den Berg, Marc Casper (2019) Managing circular building projects. PhD thesis, University of Twente, Netherlands.

This list was generated on Sat Aug 22 01:31:29 2026 UTC.